Rigging Pipeline: NPC - Boss: Spider | dEmpire of Vampire |

Hi everyone! I want to share my latest rigging, skinning, and animation project. This is a massive 8-legged Spider Boss asset, fully optimized for mobile game pipelines.
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The attached breakdown video showcases the complete asset in action: the animated run cycle, the wireframe deformation, the multi-limb joint structure, and the final look.
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🔗 Check out the final animations here:
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👥 Credits
Rigging, Skinning & Animation: Dzianis Mizhui
3d Character artist: Anastassia Melnychenko, Andrei Omelchenko
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My main focus was constructing a highly stable and clean multi-limb rig that handles complex creature locomotion flawlessly while maintaining excellent performance budgets on mobile hardware.
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🛠️ Technical Specifications
• Software used: Autodesk Maya
• Rigging system: Advanced Skeleton 5
• Game engine compatibility: Unity / Unreal Engine
• Target platform: Mobile (iOS / Android)
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⚙️ Rig & Skinning Features
• Advanced Skeleton workflow: Customized 8-legged arachnid setup configured for natural, coordinated limb movement.
• Mobile optimization: Enforced a strict maximum of 4 influences per vertex to guarantee smooth performance on smartphones.
• 4-Level LOD support: Flawless skin weight transfer across all levels of detail, keeping deformations clean from the high-poly LOD0 down to the ultra-optimized LOD3.
• Multi-limb deformations: Precise weight distribution around the main joints (coxa, trochanter, femur) and the soft abdomen (opisthosoma) to prevent any mesh stretching.
• Root Motion ready: The run cycle is animated and baked directly on the Root bone for seamless physical displacement in-engine.
• Game-ready delivery: Clean hierarchy with zeroed-out transforms and single root bone architecture.
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Thank you for watching! Comments and critiques are always welcome.

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Breakdown Animation Run,
a Boss: Spider
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Breakdown Animation Run,
a Boss: Spider
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Breakdown Animation Run,
a Boss: Spider
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3D Character Rig & Skin, 
a Boss: Spider
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3D Character Rig & Skin,
a Boss: Spider
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Skinning Process - Weight Blocking & Joints Testing,
a Boss: Spider
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