Gameplay Animation PLAER - Clan Ogremus: Female and Pet Cat | dEmpire of Vampire

📌 ABOUT THE PROJECT
Commercial-grade gameplay 3D animation asset pack developed specifically for a dark fantasy turn-based mobile RPG / Strategy title. The project features a dual-character framework, showcasing production-ready animations and intricate interaction between a high-ranking female vampire warrior from the ancient Ogremus Clan (Humanoid Rig) and her mystical feline companion (Quadruped Rig).
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⛩️ STYLE & VISUALS
The visual aesthetics and motion design draw heavy inspiration from traditional Japanese culture and folklore. The core highlight of the project is the seamless synchronization between the familiar and the main heroine. The companion dynamically responds to the combat phases, movements, and stationary stances of the master, delivering a cohesive team-unit feel on screen.
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All animations are keyframed from scratch, focused on weight, snappiness, and mobile performance responsiveness.
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📋 ANIMATION DELIVERABLES BREAKDOWN
🏃‍♂️ Locomotion:
• 🐾 Walk Cycle (Stealth): Quiet, stalking movement of the character; the cat follows closely in sync, mimicking the predator's low-profile pacing.
• ⚡ Run Cycle (Combat Run): High-velocity movement for tactical positioning; the cat sprints parallel in an agile gallop, matching the character's speed.
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🧘‍♂️ Idles:
• 📱 UI / Character Selection Idle (Menu Idle): Cinematic animation for the mobile interface. Showcases tactile interaction—the cat interacts with the character, reacting to hand gestures and idling breathing loops.
• 🦩 Combat Idle: A unique ready-stance designed for turn-based combat. The heroine balances flawlessly on one leg (crane stance), emphasizing supernatural vampire grace and feline agility, while the cat holds a low crouch, scanning the battlefield.
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⚔️ Turn-Based Combat Mechanics:
• ⚔️ 4-Hit Attack Sequence (Separated Attacks): A fluid series of precision katana strikes. To fit the structural requirements of turn-based game logic, each of the 4 attacks is implemented and exported as an independent animation clip for modular state-machine integration in the engine.
• 🩸 Companion Combat Behavior: During the character's attack frames, the cat maintains its Combat Idle stance. This reinforces their mental link, focuses visual threat tracking on the target, and ensures clean combat readability without creating unnecessary visual noise on a small mobile screen.
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🎬 Cinematics & Triggers:
• 🔮 Pre-Battle Summon Sequence: Tactical activation ritual. The familiar materializes from shadows/magic, physically interacting with the master during the spawn frame.
• 🏆 Victory Outro: A synchronized celebration sequence where both characters transition smoothly from combat readiness into a polished, definitive win pose.
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🛠️ TECHNICAL SPECS & MOBILE OPTIMIZATION
💻 Software & Rigging: Hand-keyed animation created in Autodesk Maya. Both rigs (Humanoid & Quadruped) are built and skinned using the Advanced Skeleton system, ensuring pristine mesh deformation and clean weight painting.
🎮 Game Engine Integration: Fully optimized, tested, and ready for deployment in Unity.
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📱 Mobile Optimization Features:
• Low Bone Count: Highly optimized skeleton hierarchies to minimize CPU overhead on modern mobile devices.
• Strict Skin Weights: Limited bone influences per vertex, adhering to strict mobile rendering pipelines.
• Root Motion & In-Place: Root motion metrics supported, with In-Place variations included for technical versatility.
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⏱️ Performance: Exported at a clean, target 30 FPS with strict control over timing, frame budget, and poses to guarantee stable, smooth playback across global mobile hardware.
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👥 Credits
Rigging, Skinning & Animation: Dzianis Mizhui
3D Character Artists: Andrei Omelchenko

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Ogremus - Attack Health Steal
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Ogremus - Attack Shield Destroy
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Ogremus - Attack Shield Recover
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Ogremus - Attack Strong
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Ogremus - Idle
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Ogremus - Ready to Win
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Ogremus - idle to Ready
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Ogremus - Run
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Ogremus - Walk
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Ogremus - Ready
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