Gameplay Animation PLAER - Clan Balgojiani: Male and Pet Bat | dEmpire of Vampire

Hi everyone! I am excited to share a gameplay 3D animation set created for a commercial project.
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This package showcases the combat system and locomotion for a male warrior from a noble vampire clan. The core development challenge was maintaining seamless synergy between three main elements: the main character, a telekinetically controlled flying dagger, and his companion vampire bat. The weapon and pet are constantly active, smoothly transitioning between states to emphasize the character's mystical and elegant combat style.
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👥 Credits
Rigging, Skinning & Animation: Dzianis Mizhui
3d Character artist: Andrei Omelchenko

Animation Set Breakdown:
1. Main Character Animations:
• Normal Idle: A calm, out-of-combat stance. The flying dagger hovers gracefully nearby.
• Combat Idle: A tense, ready-for-battle stance. The weapon is poised to strike, and the cloak flows subtly with tension.
• UI/Menu Idle: A highly polished, expressive showcase animation designed for the character selection screen or in-game menu.
• Walk & Run: Seamless locomotion cycles. The flying dagger follows a dynamic trajectory behind the character, while the bone-driven cloak realistically reacts to speed and inertia.
• Attack 1 & 2 (Hand Attacks): Fast, aggressive hand strikes and slashes where the character telekinetically drives the flying dagger into the target.
• Attack 3 (Kick Attack): A powerful physical spin kick that closes the melee combination. The cloak animation accentuates the body twist and heavy momentum of the movement.
• Attack 4 (Ultimate / Heavy Attack): The most complex combat element. The magical dagger splits into four separate blades, delivering a devastating synchronized strike. The cloak is animated to highlight the energy buildup before the sudden release of power.
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2. Bat Companion Animation Set:
• Combat Idle: An aggressive hovering state in mid-air, keeping the pet ready to assist in combat.
• Flight Walk: A slower, calculated flight cycle synchronized with the character's walking speed.
• Flight Run: A highly dynamic, high-speed flight cycle matching the main character’s running tempo.
• Ground UI Idle: A dedicated presentation state where the bat rests on the ground (on its feet/with folded wings) for UI menus.
• Flight Idle with Dive & Rise: A complex, looping aerial animation featuring a sharp downward dive followed by a smooth recovery back to the original hovering height.
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Technical Specifications & Rigging:
• Bone-based Cloak: All animations feature meticulously hand-polished (or carefully baked and refined) cloth dynamics on a custom bone structure. The cloak's movement looks natural, frames the attack silhouettes beautifully, and is entirely free of mesh clipping.
• Advanced Skeleton & Dual Rig System: The project utilizes two separate, comprehensive rigs built on top of Advanced Skeleton:
1. Main Character Rig: Features a full biped setup (Advanced Skeleton), a complex custom bone chain for the cloak, and additional control joints to manage the weapon's trajectory and its 4-way mesh splitting mechanic in Attack 4.
2. Bat Companion Rig: A fully independent custom rig that supports fluid wing deformation, intricate aerial maneuvers (diving/rising), and ground positioning.
• Engine Optimization: All loops are seamless, cleared of redundant keyframes, and fully ready for integration into animation blueprints, blend spaces, or state machines (Unity).
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Thank you for watching! Comments and critiques are always welcome.

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Balgojiani - Attack Health Steal
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Balgojiani - Attack Strong
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Balgojiani - Attack Shield Recover
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Balgojiani - Attack Shield Destroy
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Balgojiani - Ui idle and Idle
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Balgojiani - Walk
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Balgojiani - Ready
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Balgojiani - Run
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