Blood of Heroes is a fierce PVP melee action multiplayer game set in a dark fantasy world.
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Hi everyone! I wanted to share a 3-hit melee combat combo animation set created for a powerful Valkyrie NPC character.
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Combo Mechanics & Inputs:
The combo is designed around a responsive, input-driven branching system:
⚔️ 1st Press: Triggers the Right Hand Strike (a quick opening punch). If no further button is pressed, the character smoothly blends back into the Idle state.
⚔️ 2nd Press (on time): Follows up with the Left Hand Strike (a heavy blow). If the player stops pressing here, the character returns to Idle.
⚔️ 3rd Press (on time): Triggers the final Uppercut finisher. After the animation completes, the character recovers back to Idle.
Key Feature:
To emphasize the character's immense strength and supernatural power, her mighty wings dynamically mirror and reinforce each strike. This adds extra weight, secondary motion, and dramatic silhouette changes to every movement.
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🛠️ Technical Specifications:
⚙️ Animation Type: 100% Hand-Keyed Animation (No MoCap used)
🔄 Type: Gameplay Animation (NPC Combat Combo with Input Branching)
🔄 Movement: 100% Root Motion applied for seamless in-game translation and physics integration.
🎮Target Engine: Unreal Engine (UE4 / UE5 compatible skeleton)
💻 Software used: Autodesk MotionBuilder
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Feedback is always welcome! Thanks for watching.
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Keyframe Animations: Dzianis Mizhui
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Valkyrie Attack Heavy Combo
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Valkyrie Attack Heavy Combo
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Valkyrie Attack Heavy Combo
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